• 中国中文核心期刊
  • 中国科学引文数据库(CSCD)核心库来源期刊
  • 中国科技论文统计源期刊(CJCR)
  • 第二届国家期刊奖提名奖

Citation:

Visual Simulation of Forest Growth Based on GPU and Terrain Paging

  • Received Date: 2010-09-26
  • A GPU-based visualization method of large forest scenarios simulation was proposed by using Cg language balance between scheduling CPU and GPU load. A scene roaming method based on pre-partition paging algorithms effective balanced the system consumption. On this basis, the visual simulation of Huangfengqiao Forest Farm achieved good results.
  • 加载中
  • [1] 舒娱琴.虚拟森林经营管理系统的设计与实现 [J]. 林业科学, 2007,43(10):138-144

    [2] 诸 峰.大规模三维地形与天空场景的实时渲染 [J]. 计算机应用与软件, 2009, 26(5): 74-76

    [3] 陈启祥, 陈小磊. 基于LOD的大规模地形渲染技术研究 [J]. 软件导刊, 2007, 52(3): 90-92

    [4] 张桀宁, 李 帅. 一种基于顶点纹理的lod地形渲染算法 [J]. 系统仿真学报, 2008, 20(7): 1758-1764

    [5]

    Erik L,Kilgard M J,Henry M.A User Programmable Vertex Engine Proceedings of the Computer Graphics .Proceedings of SIGGRAPH2001,Annual Conference Series, ACM SIGGRAPH, Los Angeles, F, 2001
    [6] 高 宇, 邓宝松, 杨 冰,等. 基于外存的大规模虚拟环境交互漫游 [J]. 系统仿真学报, 2006, 18(10): 2988-2991

    [7] 林继承, 万旺根, 崔 滨,等. 一种超大规模地形场景的实时渲染算法 [J]. 计算机仿真, 2009(11):224-277

    [8] 施松新, 叶修梓, 张三元,等. 基于分块的大规模地形实时渲染方法 [J]. 浙江大学学报:工学版, 2007, 41(12): 2002-2006

    [9] 周 珂, 陈雷霆, 何明耘. Pc平台下海量地形的分页调度和实时渲染 [J]. 计算机应用研究, 2009, 26(9):3575-3577

    [10] 程甜甜, 陈 阁, 陈 新,等. 基于gpu的大规模地形场景实时渲染 [J]. 苏州大学学报:工科版, 2008, 28(3): 1-5

    [11]

    Erik L.Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery [J].Computer Graphics, 1992, 25(2): 39-42
    [12] 杨 兵,李凤霞,战守义,等. GPU在复杂场景的阴影绘制中的应用 [J].计算机工程, 2006, 32(2): 220-222

    [13] 张 敏, 张怀清, 陈永富. 虚拟森林环境构建研究 [J]. 林业科学研究, 2008,21(增刊):55-59

    [14] 雷相东, 常 敏, 陆元昌,等. 虚拟树木生长建模及可视化研究综述 [J]. 林业科学, 2006,11: 123-131

  • 加载中
通讯作者: 陈斌, bchen63@163.com
  • 1. 

    沈阳化工大学材料科学与工程学院 沈阳 110142

  1. 本站搜索
  2. 百度学术搜索
  3. 万方数据库搜索
  4. CNKI搜索

Article views(3195) PDF downloads(1489) Cited by()

Proportional views

Visual Simulation of Forest Growth Based on GPU and Terrain Paging

  • 1. Research Institute of Forest Resource Information Techniques,Chinese Academy of Forestry,Beijing 100091,China

Abstract: A GPU-based visualization method of large forest scenarios simulation was proposed by using Cg language balance between scheduling CPU and GPU load. A scene roaming method based on pre-partition paging algorithms effective balanced the system consumption. On this basis, the visual simulation of Huangfengqiao Forest Farm achieved good results.

Reference (14)

Catalog

    /

    DownLoad:  Full-Size Img  PowerPoint
    Return
    Return